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These cards require 4 energy to play in Star Trek Adversaries.

List of 4 cost cards[ | ]

Name Faction Flagship Stars Type Cost Atk Def Effect
Gorn Starship Neutral 1 Ship 4 3 3 Play: Give target friendly ship +2 Attack.
M-113 Creature Neutral 1 Crew 4 2 2 Play: Deal 3 damage to the enemy Flagship.
Mercenary Hideki Fighter Neutral 1 Ship 4 3 2 Play: Deal 2 damage to target.
Nebula Class Starship Federation 1 Ship 4 3 3 Play: Heal all friendly ships for 2.
Oberth Class Federation 1 Ship 4 2 4 When this ship takes damage, restore 2 Hit Points to your Flagship.
Salvaged Constellation Class Neutral 1 Ship 4 3 4 Guardian
Sh'Raan Heavy Cruiser Neutral 1 Ship 4 4 4
Voth Heavy Cruiser Neutral 1 Ship 4 2 5 Haste
Apollo Neutral 2 Crew 4 1 0 Destroy a random enemy ship with Haste.
Arkonian Research Cruiser Neutral 2 Ship 4 3 2 When a friendly ship is destroyed, draw a card.
Danube Runabout Federation 2 Ship 4 3 2 Play: Reduce target enemy ship Attack to 1.
Die With Honor Klingon Raptor Class 2 Event 4 Give target friendly ship: "Core Breach: deal 2 damage to all enemy ships."
Excelsior Class Starship Federation 2 Ship 4 2 4 Guardian, Play: Give target friendly ship +1/+1.
NX Class Refit Federation 2 Ship 4 2 4 At the start of your turn, deal 3 damage to enemy Flagship.
Qoj Class Klingon 2 Ship 4 3 3 Cloaking Device, Bloodthirst: +3 Attack.
Stolen Olympic Class Neutral 2 Ship 4 2 4 When this ship takes damage, draw a card.
Tellarite Destroyer Neutral 2 Ship 4 4 3 Play: Give target friendly ship +2 Attack until the end of the turn.
The Keeper Neutral 2 Crew 4 0 0 Jamming
Voth Research Ship Neutral 2 Ship 4 3 3 Modulating Shields
Advanced Maneuvers Federation Defiant Class 3 Event 4 All friendly ships gain +2 Attack until end of turn.
Azetbur Klingon 3 Crew 4 0 1 Play: Order target friendly ship to deal its damage to a random enemy ship.
Black Alert Federation Crossfield Class 3 Event 4 Return target friendly ship to your hand and reduce its cost to play by 2.
Brutal Strike Federation Galaxy Class 3 Event 4 Reduce target enemy ship Attack to 1.
Cleave Ship Klingon Bird of Prey DSC 3 Ship 4 3 2 Cloaking Device, Play: Deal 1 damage to all enemy ships.
Constellation Class Prototype Federation Constellation Class 3 Ship 4 3 6 Guardian, Commander: Gain Modulating Shields.
Constitution Class Mark I Federation Constitution Class 3 Ship 4 3 2 Haste, Play: Deal 2 damage to target.
Defender Bird of Prey Klingon Bird of Prey ENT 3 Ship 4 4 2 Play: Give adjacent ships Guardian.
Emergency Orders Federation NX Class 3 Event 4 Give +2 Attack and Jamming to target friendly ship.
Fleet Tactics Federation Constitution Class 3 Event 4 Give all friendly ships +2 Attack until end of turn.
Gorn Warship Neutral 3 Ship 4 4 4 Trample
IKS Batlh Klingon 3 Ship 4 3 4 Guardian, Core Breach: Deal 2 damage to all non Stealthed ships.
IKS Dennas Klingon 3 Ship 4 3 4 Cloaking Device Bloodthirst: Gain +3 Attack.
IKS M'Char Klingon 3 Ship 4 3 4 Cloaking Device, Gain +2 Attack until end of turn when a friendly ship is destroyed.
IKS Vor'nak Klingon 3 Ship 4 3 3 Cloaking Device, Trample, +3 Attack when attacking a ship with Guardian.
Jach Escort Destroyer Klingon Sarcophagus Ship 3 Ship 4 4 3 Cloaking Device Play: Draw a random ship with an Energy cost of 4 or less and Cloaking Device.
K'Vort Recon Klingon K't'inga Battlecruiser 3 Ship 4 3 2 Cloaking Device, Play: Deal 3 damage to target damaged ship, or 1 damage to target undamaged ship.
K'Vort Research Cruiser Klingon K'Vort Bird of Prey 3 Ship 4 4 2 Cloaking Device, Core Breach: Reduce the cost of all cards in your hand by 1.
Miranda Research Cruiser Federation Miranda Class 3 Ship 4 3 5 Retreat: Draw a card and reduce its cost to play by 4.
Nebula Class Escort Federation Sovereign Class 3 Ship 4 3 5 Guardian, Play: Gain 5 Auxiliary Power.
Qatlh Destroyer Klingon Qugh Destroyer 3 Ship 4 4 2 Haste and Trample.
Revenge Klingon Vor'cha Battlecruiser 3 Event 4 Deal 2 damage to two random enemy ships.
Sech Spy Cruiser Klingon Qoj Class 3 Ship 4 4 2 Cloaking Device, Play: Copy a random card from your opponent's deck to your hand.
Tactical Galaxy Class Federation Galaxy Class 3 Ship 4 3 4 Play: Give target friendly ship +1/+2.
Torpedo Spread Federation Constitution Class Refit 3 Event 4 Deal 2 damage to two random enemy ships.
Veteran D7 Klingon Negh'Var Battlecruiser 3 Ship 4 5 2 Haste, After this ship attacks, deal 2 damage to your Flagship.
Veteran Nebula Class Federation Nebula Class 3 Ship 4 3 4 Play: Summon a "Type 7 Shuttlecraft".
Vor'Cha Dreadnought Klingon Vor'cha Battlecruiser 3 Ship 4 5 3 Cloaking Device When you use your Flagship Abilities, deal 3 damage to the enemy Flagship.
Walker Class Prototype Federation Crossfield Class 3 Ship 4 3 3 Play: Deal 2 damage to target.
Andorian Recon Cruiser Neutral 4 Ship 4 3 4 Play: Draw a card.
Battlefield Research Klingon K't'inga Battlecruiser 4 Event 4 Give +3 Attack and Jamming to target friendly damaged ship.
Dathon Neutral 4 Crew 4 0 1 Play: Draw until you have the same amount of cards as your opponent.
Even the Odds Klingon Qugh Destroyer 4 Event 4 Deal 3 damage to all enemy ships.
Harry Kim Federation 4 Crew 4 0 2 Retreat: Deal 2 damage to all enemy ships.
Hugh of Borg Neutral 4 Crew 4 1 0 Guardian and Modulating Shields.
IKS Gah'Rok Klingon K'Vort Bird of Prey 4 Ship 4 5 3 Core Breach: Draw a card, that card costs 4 less to play.
IKS Rel'Ka Klingon 4 Ship 4 5 4 Cloaking Device, Commander: Gain Trample.
IKS Targ Klingon Vor'cha Battlecruiser 4 Ship 4 3 1 Cloaking Device Core Breach: Steal 15 Auxiliary Power.
K't'inga Battlecruiser Klingon 4 Ship 4 4 4 Guardian
Michael Burnham Federation 4 Crew 4 1 2 Play: Give +2/+2 to target friendly ship. Core Breach: Return this crew to your hand.
Montgomery Scott Federation 4 Crew 4 1 2 Gain 20 Auxiliary Power.
Qatlh Class Klingon 4 Ship 4 5 3 Trample
Reginald Barclay Federation 4 Crew 4 1 3 Play: Neutralize target enemy ship
Sabotage Federation Crossfield Class 4 Event 4 Neutralize target enemy ship.
Tactical Retreat Federation Excelsior Class 4 Event 4 Trigger all Retreat effects on target friendly ship.
The Professor Neutral 4 Crew 4 1 1 Core Breach: Add a copy of the ship this crew is played on to your hand.
Thrill of Combat Klingon Sarcophagus Ship 4 Event 4 Give +2 Attack and Jamming to target friendly Stealthed ship.
Unstable Salvage Klingon Raptor Class 4 Event 4 Draw a card, that card costs 4 less to play.
USS Endeavor NCC-1705 Federation Constitution Class 4 Ship 4 4 3 Play: Destroy a random enemy ship with Guardian.
USS Intrepid NCC-74600 Federation 4 Ship 4 3 4 Retreat: Deal 1 damage to all enemy ships.
USS Lexington NCC-1709 Federation 4 Ship 4 3 4 Retreat: Reduce the cost of all cards in your hand by 1.
USS Pasteur NCC-58925 Federation Constellation Class 4 Ship 4 2 5 Play: Give adjacent ships Guardian.
USS Reliant NCC-1864 Federation 4 Ship 4 2 5 Guardian, Core Breach: Draw a card.
USS Republic NCC-415 Federation NX Class 4 Ship 4 4 4 Haste, Play: If you have 3 other cards or fewer in your hand, gain +3 Attack.
USS Rubicon NCC-72936 Federation Nebula Class 4 Ship 4 3 1 Haste, Play: Give +3/+2 to target friendly ship with 3 Attack or less.
USS Saratoga NCC-1887 Federation 4 Ship 4 3 2 Play: Deal 4 damage to target enemy ship with Haste.
USS Yorktown NCC-1717 Federation 4 Ship 4 3 2 Haste, Play: Give target friendly ship Guardian.
Veteran's Edge Klingon Jach Class 4 Event 4 Deal 4 damage to all Undamaged ships.
Charles Tucker Federation 5 Crew 4 1 4 When a friendly ship takes damage, gain +5 Auxiliary Power. (Does not work in Stealth)
Data Federation 5 Crew 4 2 3 Play: Neutralize all enemy ships.
Deploy the Mines Federation Defiant Class 5 Event 4 Summon four "Self Replicating Mines"s.
Evasive Maneuvers Federation Intrepid Class 5 Event 4 Trigger all Retreat effects on target friendly ship.
Final Approach Klingon Bird of Prey DSC 5 Event 4 Deal 4 damage to all ships not in Stealth.
For the Empire! Klingon Vor'cha Battlecruiser 5 Event 4 Gain 20 Auxiliary Power
Guinan Neutral 5 Crew 4 0 2 Play: Restore 8 Hit Points to your Flagship.
Harry Mudd Neutral 5 Crew 4 1 1 Play: Steal 10 Auxiliary Power from your opponent.
Hikaru Sulu Federation 5 Crew 4 2 0 Jamming, Core Breach: Deal 2 damage to all enemy ships.
IKS Chang Klingon 5 Ship 4 4 1 Cloaking Device After attacking, gain Stealth.
IKS Duras Klingon 5 Ship 4 4 2 Cloaking Device, Bloodthirst: +2 Attack, Core Breach: Return this ship to your hand.
Jean-Luc Picard Federation 5 Crew 4 1 1 Play: Give all friendly ships +1/+2 and Guardian.
Kahless Klingon 5 Crew 4 2 1 Core Breach: Give all friendly ships +2/+2.
Kol Klingon 5 Crew 4 2 0 Play: Take control of target Klingon ship.
Leonard McCoy Federation 5 Crew 4 0 3 At the end of your turn, restore 4 Hit Points to all friendly ships. (Does not work in Stealth)
Rerouted Shields Federation Constellation Class 5 Event 4 Remove all Modulating Shields from your ships and deal 3 damage to all enemy ships for each shield removed.
Seven of Nine Federation 5 Crew 4 1 2 At the end of your turn, copy a random card from your opponent's deck to your hand.. (Does not work in Stealth)
Spock Federation 5 Crew 4 0 2 At the end of your turn, add a random card from your Flagship to your hand. (Does not work in Stealth).
Thy'lek Shran Neutral 5 Crew 4 1 1 Play: Summon two 3/2 Andorian Escorts with Guardian.
Tom Paris Federation 5 Crew 4 2 1 Haste, Retreat: Summon a "Delta Flyer Mark II".
USS Victory NCC-9754 Federation Constellation Class 5 Ship 4 2 4 Play: Give adjacent ships Modulating Shields.
Val Jean Neutral 5 Ship 4 3 3 Play: Destroy a random ship with Guardian.
Worf Federation 5 Crew 4 3 0 Trample, Deal +4 damage when attacking the enemy Flagship.
Wormhole Communication Federation Constitution Class 5 Event 4 Draw until you have 7 cards in your hand.


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