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Crew cards are cards that can played in the command or engineering slots of ships in Star Trek Adversaries.

List of Crew cards[ | ]

Name Faction Flagship Stars Type Cost Atk Def Effect
Alidar Jarok Neutral 1 Crew 3 2 2 Play: Draw a card.
Arne Darvin Klingon 1 Crew 2 1 1 Play: Copy a random card from your opponent's deck to your hand.
Balok Neutral 1 Crew 1 1 2
Elizabeth Shelby Federation 1 Crew 0 0 1 Restore 2 Hit Points to your Flagship.
Esoqq Neutral 1 Crew 2 2 2
Grebnedlog Neutral 1 Crew 1 2 1
Hedril Neutral 1 Crew 0 1 1
Icheb Federation 1 Crew 0 0 1 Play: Heal target Guardian for 3.
Janice Rand Federation 1 Crew 1 1 1 Play: Give Modulating Shields if played on a ship with Haste.
Jhamel Neutral 1 Crew 0 1 1
K'Ehleyr Klingon 1 Crew 1 0 1 Play: Gain +1 Attack for each other ship in Stealth.
Kargan Klingon 1 Crew 1 1 1 Deal +2 Damage when attacking from Stealth.
Kasidy Yates Neutral 1 Crew 2 1 2 Play: Summon a "Bajoran Freighter".
Katherine Pulaski Federation 1 Crew 1 0 1 Retreat: Restore 4 Hit Points to all friendly ships.
Klaa Klingon 1 Crew 3 4 0 At the end of your turn, destroy this ship.
Konmel Klingon 1 Crew 1 1 1 Retreat
Kurak Klingon 1 Crew 2 1 1 Gain +1 Attack until end of turn when a friendly ship is destroyed.
Lwaxana Troi Neutral 1 Crew 1 0 1 Play: Heal target friendly ship for 3.
M-113 Creature Neutral 1 Crew 4 2 2 Play: Deal 3 damage to the enemy Flagship.
Maltz Klingon 1 Crew 2 1 1 Play: If played on a damaged ship, gain +2 Attack.
Mendon Federation 1 Crew 1 1 0 Play: If played on a ship with Haste gain +1/+1.
Nayrok Neutral 1 Crew 1 1 1 Gain +1 Attack whenever you Retreat a ship.
Robin Lefler Federation 1 Crew 3 0 0 Play: Draw 2 cards.
Ruk Neutral 1 Crew 2 3 0
Selar Federation 1 Crew 2 0 1 Retreat: Deal 1 damage to all enemy ships.
Soval Neutral 1 Crew 2 0 1 Play: Draw a card.
Stewart Rivers Federation 1 Crew 1 0 2 Retreat: Return this crew to hand.
Tarah Neutral 1 Crew 1 1 0 Play: Deal 1 damage to target.
Toral Klingon 1 Crew 1 1 0 Core Breach: Return this crew to your hand.
Vina Neutral 1 Crew 1 1 2
Vixis Klingon 1 Crew 1 2 0 Play: If played on a ship with Trample, gain +1 Attack.
Alynna Nechayev Federation 2 Crew 2 0 0 Play: Retreat target friendly ship.
Antaak Klingon 2 Crew 1 1 1 Play: Draw a random 3 cost ship.
Apollo Neutral 2 Crew 4 1 0 Destroy a random enemy ship with Haste.
Barak Klingon 2 Crew 1 1 1 Core Breach: Draw a card.
Carol Marcus Neutral 2 Crew 2 1 1 Play: Give target friendly ship +1/+1.
Christine Chapel Federation 2 Crew 1 1 0 Play: If played on a ship with Guardian, gain +0/+-2.
Dr. Gillian Taylor Neutral 2 Crew 1 0 1 Play: Give target friendly ship +2 Attack until the end of turn.
Edith Keeler Neutral 2 Crew 2 0 1 Guardian
Gaila Neutral 2 Crew 2 1 1 Play: Summon a "Ferengi Shuttle".
Grilka Klingon 2 Crew 1 1 0 Play: Give target friendly Stealthed ship +2 Attack until end of turn.
K'mpec Klingon 2 Crew 1 1 1 Deal +2 Damage when attacking ships with Guardian.
Kolos Klingon 2 Crew 2 1 2 Core Breach: Summon an "Escort Transport" into play.
Krem Neutral 2 Crew 3 0 1 When a friendly ship is destroyed, gain +2/+0 until end of turn.
Leah Brahms Federation 2 Crew 2 0 1 At the start of your turn, gain 3 Auxiliary Power.
Mara Klingon 2 Crew 1 1 0 Play: Deal one damage to this ship.
Reyga Neutral 2 Crew 2 0 2 Play: Give target friendly ship Modulating Shields.
Ro Laren Federation 2 Crew 1 0 1 Play: Deal 2 damage to the enemy Flagship and 1 damage to yours.
Saavik Federation 2 Crew 2 1 2 Retreat: Draw a card and reduce it's cost to play by 1.
Shiras Endilev Neutral 2 Crew 2 2 1 Play: Give target friendly ship Guardian.
Stolen Type 7 Shuttlecraft Neutral 2 Crew 1 1 1 Modulating Shields
The Keeper Neutral 2 Crew 4 0 0 Jamming
Vash Neutral 2 Crew 1 0 0 When a ship with this crew attacks, draw a card.
Ardra Neutral 3 Crew 2 2 0 Deal +2 damage when attacking the enemy Flagship.
Azetbur Klingon 3 Crew 4 0 1 Play: Order target friendly ship to deal its damage to a random enemy ship.
Bariel Antos Neutral 3 Crew 3 0 1 Play: Give adjacent ships +1/+1 and Guardian.
Colonel Worf Klingon 3 Crew 2 1 0 Play: If you have less than 10 Auxiliary Power, gain +2/+1.
Gorn Neutral 3 Crew 2 1 0 Play: Deal 2 damage to target enemy ship.
Hirogen Beta Neutral 3 Crew 3 1 1 Play: Destroy a random enemy ship with an Attack of 2 or less.
Hoshi Sato Federation 3 Crew 1 0 1 Play: Draw until you have 4 cards in your hand.
J'dan Klingon 3 Crew 2 2 1 Play: Deal 1 damage to target ship.
Joachim Neutral 3 Crew 5 0 2 Core Breach: Deal 2 damage to all enemy ships.
Kamala Neutral 3 Crew 2 1 0 Play: Give adjacent ships Guardian.
Korris Klingon 3 Crew 3 1 0 Core Breach: Deal 2 damage to ALL ships.
Kras Klingon 3 Crew 3 1 1 If played on a damaged ship, gain +10 Auxiliary Power.
Malcolm Reed Federation 3 Crew 2 2 0 Gain +2 Auxiliary Power when a friendly ship is destroyed.
Nu'Daq Klingon 3 Crew 3 2 0 When a friendly ship exits Stealth, gain +1 Attack until end of turn.
Orak Klingon 3 Crew 3 1 1 Play: Deal 3 damage to target undamaged ship.
Phlox Federation 3 Crew 2 0 2 Play: Restore 4 Hit Points to your Flagship.
Sylvia Tilly Federation 3 Crew 2 0 2 Gain +1 Attack whenever you Retreat a ship.
The Traveler Neutral 3 Crew 1 1 1 Retreat: Gain 2 Energy
Travis Mayweather Federation 3 Crew 2 1 1 Play: Deal 2 damage to target enemy ship.
Valeris Federation 3 Crew 1 1 1 Gain +2/+2 whenever an enemy gains Stealth.
Christopher Pike Federation 4 Crew 3 3 1 Play: Destroy target ship with a Core Breach effect.
Dathon Neutral 4 Crew 4 0 1 Play: Draw until you have the same amount of cards as your opponent.
Dennas Klingon 4 Crew 5 1 0 Core Breach: Summon a random ship from your deck into play.
Duras Klingon 4 Crew 3 1 1 Core Breach: Copy 2 random cards from your opponent's Deck to your hand.
Gorkon Klingon 4 Crew 3 1 0 Core Breach: Return this ship to your hand. At the end of your turn, destroy this ship.
Harry Kim Federation 4 Crew 4 0 2 Retreat: Deal 2 damage to all enemy ships.
Hugh of Borg Neutral 4 Crew 4 1 0 Guardian and Modulating Shields.
Jake Sisko Neutral 4 Crew 3 0 0 Play: Deal 4 damage to target enemy ship with Guardian.
Kamarag Klingon 4 Crew 2 1 3 Guardian
Leeta Neutral 4 Crew 2 0 1 Play: All friendly ships gain +1 Attack until end of turn.
Michael Burnham Federation 4 Crew 4 1 2 Play: Give +2/+2 to target friendly ship. Core Breach: Return this crew to your hand.
Montgomery Scott Federation 4 Crew 4 1 2 Gain 20 Auxiliary Power.
Nog Federation 4 Crew 3 1 2 Core Breach: Draw 2 cards and reduce their cost to play by 1.
Reginald Barclay Federation 4 Crew 4 1 3 Play: Neutralize target enemy ship
Sarek Federation 4 Crew 3 0 2 Play: Draw a card, that card costs 4 less to play.
Tasha Yar Federation 4 Crew 2 2 1 Play: Remove Guardian from target enemy ship.
The Professor Neutral 4 Crew 4 1 1 Core Breach: Add a copy of the ship this crew is played on to your hand.
Trelane Neutral 4 Crew 3 2 2 Play: Destroy target enemy ship with 7 Attack or greater.
Ujilli Klingon 4 Crew 2 1 1 Play: Kill all crew on target ship.
Wesley Crusher Federation 4 Crew 3 0 3 Play: Reduce target enemy ship Attack to 1.
Arik Soong Neutral 5 Crew 3 1 2 At the end of your turn, draw a card, that card costs 3 less to play.
B'Elanna Torres Federation 5 Crew 3 1 3 When a friendly ship Retreats gain +8 Auxiliary Power.
B'Etor Klingon 5 Crew 2 0 1 Play: Deal 1 damage to target ship. Core Breach: Return this crew to your hand.
Benjamin Sisko Federation 5 Crew 6 2 1 Core Breach: Deal 6 damage to ALL ships.
Beverly Crusher Federation 5 Crew 2 0 3 Play: Give adjacent ships +3 Hit Points and Guardian.
Chakotay Federation 5 Crew 2 2 2 Guardian, Play: Deal 4 damage to a random enemy ship.
Chang Klingon 5 Crew 3 2 1 Jamming, If played on a ship with a Cloaking Device, return this ship to Stealth.
Charles Tucker Federation 5 Crew 4 1 4 When a friendly ship takes damage, gain +5 Auxiliary Power. (Does not work in Stealth)
Data Federation 5 Crew 4 2 3 Play: Neutralize all enemy ships.
Deanna Troi Federation 5 Crew 3 1 3 Play: Trigger all Retreat effects on target friendly ship.
Elim Garak Neutral 5 Crew 0 1 1 Play: Convince target enemy ship to return to its owner's hand. All Crew aboard target ship are lost.
Georgi La Forge Federation 5 Crew 3 1 2 Jamming, Play: Neutralize target enemy ship.
Gowron Klingon 5 Crew 3 1 2 Adjacent ships gain +2 Attack.
Guinan Neutral 5 Crew 4 0 2 Play: Restore 8 Hit Points to your Flagship.
Harry Mudd Neutral 5 Crew 4 1 1 Play: Steal 10 Auxiliary Power from your opponent.
Hikaru Sulu Federation 5 Crew 4 2 0 Jamming, Core Breach: Deal 2 damage to all enemy ships.
Jadzia Dax Federation 5 Crew 2 1 3 When any ship is destroyed, draw a card.
James T. Kirk Federation 5 Crew 5 3 2 Adjacent ships gain +3 Attack.
Jean-Luc Picard Federation 5 Crew 4 1 1 Play: Give all friendly ships +1/+2 and Guardian.
Jonathan Archer Federation 5 Crew 3 2 1 Adjacent ships gain +2 Attack.
Julian Bashir Federation 5 Crew 5 1 2 Play: Restore 5 Hit Points to your Flagship. Retreat: Deal 5 damage to the enemy Flagship.
Kahless Klingon 5 Crew 4 2 1 Core Breach: Give all friendly ships +2/+2.
Kang Klingon 5 Crew 3 2 2 When any ship takes damage, gain +1 Attack.
Kathryn Janeway Federation 5 Crew 3 1 1 Retreat: Reduce the cost of all cards in your hand by 2.
Kes Neutral 5 Crew 5 0 2 Play: Draw two cards, those cards cost 3 less to play.
Khan Noonien Singh Neutral 5 Crew 7 1 0 Play: Take control of target Ship with 3 or less Attack.
Kira Nerys Federation 5 Crew 2 1 0 Play: Abduct all crew on target ship.
Kol Klingon 5 Crew 4 2 0 Play: Take control of target Klingon ship.
Koloth Klingon 5 Crew 3 1 2 Guardian, Core Breach: Deal 3 damage to all enemy ships.
Kor Klingon 5 Crew 3 3 0 Play: Summon a random ship from your deck into play.
Krell Klingon 5 Crew 3 3 0 Haste
Kruge Klingon 5 Crew 3 2 0 Play: Destroy target ship with 4 Attack or less.
Kurn Klingon 5 Crew 5 2 1 Play: Deal 4 damage to all ships not in Stealth.
L'Rell Klingon 5 Crew 2 1 0 Play: Abduct all crew on target ship.
Leonard McCoy Federation 5 Crew 4 0 3 At the end of your turn, restore 4 Hit Points to all friendly ships. (Does not work in Stealth)
Locutus of Borg Neutral 5 Crew 10 1 1 Play: Destroy 2 random enemy ships.
Lore Neutral 5 Crew 7 1 1 Play: Take control of target Ship with 7 or more Attack.
Lursa Klingon 5 Crew 2 1 0 Play: Draw a card, that card costs 1 less to play. Core Breach: Return this crew to your hand.
Martok Klingon 5 Crew 6 1 1 Core Breach: Return Martok to your hand with a copy of the ship he was on.
Miles O'Brien Federation 5 Crew 0 1 1 Play: Gain 2 Energy and 5 Auxiliary Power
Neelix Neutral 5 Crew 3 1 1 Play: Draw until you have 7 cards in your hand.
Noonian Soong Neutral 5 Crew 6 0 1 Play: Add "Data" and "Lore" to your hand.
Nyota Uhura Federation 5 Crew 5 0 1 Play: Grants Jamming to all friendly ships.
Odo Neutral 5 Crew 6 0 0 When a friendly ship is destroyed, deal 3 damage to the enemy Flagship.
Paul Stamets Federation 5 Crew 3 0 1 Haste, Play: Gain 10 Auxiliary Power.
Pavel Chekov Federation 5 Crew 3 1 2 Play: Deal 3 damage to the enemy Flagship. Deal +3 damage when attacking the enemy Flagship.
Philippa Georgiou Federation 5 Crew 3 1 3 Guardian, Give adjacent ships +1 Attack.
Q Neutral 5 Crew 10 0 0 Play: Reduce the cost of all cards in your hand by 5.
Quark Neutral 5 Crew 5 0 1 Play: Add 2 random Legendary cards to your hand.
Rom Neutral 5 Crew 0 2 2 Play: Neutralize target ship.
Saru Federation 5 Crew 0 1 2 Retreat: Draw 2 cards.
Seven of Nine Federation 5 Crew 4 1 2 At the end of your turn, copy a random card from your opponent's deck to your hand.. (Does not work in Stealth)
Spock Federation 5 Crew 4 0 2 At the end of your turn, add a random card from your Flagship to your hand. (Does not work in Stealth).
T'Kuvma Klingon 5 Crew 5 2 1 Play: If you control only Klingon ships, Destroy the highest Attack value enemy ship.
T'Pol Federation 5 Crew 1 1 1 Core Breach: Copy three random cards from your opponent's deck to your hand.
The Doctor Federation 5 Crew 3 0 2 Play: Restore 5 Hit Points to your Flagship. Retreat: Gain 3 Energy.
Thy'lek Shran Neutral 5 Crew 4 1 1 Play: Summon two 3/2 Andorian Escorts with Guardian.
Tom Paris Federation 5 Crew 4 2 1 Haste, Retreat: Summon a "Delta Flyer Mark II".
Tuvok Federation 5 Crew 5 1 1 Retreat: Deal 3 damage to all enemy ships.
Voq Klingon 5 Crew 7 2 2 Play: Summon two random ships from your deck into play.
William Riker Federation 5 Crew 2 2 2 Play: Deal 2 damage to two random enemy ships.
Worf Federation 5 Crew 4 3 0 Trample, Deal +4 damage when attacking the enemy Flagship.
Borg Queen Neutral 7 Crew 7 2 2 Play: Abduct all crew on target ship. Core Breach: Return this card to your hand.


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