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Federation cards are cards that can be used exclusively by the Federation faction in Star Trek Adversaries.

List of Federation cards[ | ]

Name Faction Flagship Stars Type Cost Atk Def Effect
Elizabeth Shelby Federation 1 Crew 0 0 1 Restore 2 Hit Points to your Flagship.
Federation Defense Fighter Federation 1 Ship 2 1 2 Core Breach: Gain 3 Auxiliary Power.
Galileo Shuttlecraft Federation 1 Ship 2 1 3 Retreat: Draw a card.
Icheb Federation 1 Crew 0 0 1 Play: Heal target Guardian for 3.
Intrepid Type Starship Federation 1 Ship 3 1 2 Play: Order target friendly ship to Retreat.
Janice Rand Federation 1 Crew 1 1 1 Play: Give Modulating Shields if played on a ship with Haste.
Katherine Pulaski Federation 1 Crew 1 0 1 Retreat: Restore 4 Hit Points to all friendly ships.
Mendon Federation 1 Crew 1 1 0 Play: If played on a ship with Haste gain +1/+1.
Nebula Class Starship Federation 1 Ship 4 3 3 Play: Heal all friendly ships for 2.
NX Class Starship Federation 1 Ship 2 1 3 At the start of your turn, deal 2 damage to enemy Flagship.
Oberth Class Federation 1 Ship 4 2 4 When this ship takes damage, restore 2 Hit Points to your Flagship.
Robin Lefler Federation 1 Crew 3 0 0 Play: Draw 2 cards.
Selar Federation 1 Crew 2 0 1 Retreat: Deal 1 damage to all enemy ships.
Stewart Rivers Federation 1 Crew 1 0 2 Retreat: Return this crew to hand.
Type 15 Shuttlepod Federation 1 Ship 2 1 1 Guardian and Modulating Shields.
Type 6 Shuttlecraft Federation 1 Ship 1 1 2 Retreat: Add a random 3 cost ship card to your hand.
Type 7 Shuttlecraft Federation 1 Ship 1 1 2 Guardian
Advanced Subspace Array Federation Nebula Class 2 Event 0 Target friendly ship with 3 Attack or less gains: "On Attack, draw a card."
Alynna Nechayev Federation 2 Crew 2 0 0 Play: Retreat target friendly ship.
Christine Chapel Federation 2 Crew 1 1 0 Play: If played on a ship with Guardian, gain +0/+-2.
Civilian Research Federation Galaxy Class 2 Event 2 Draw a card, that card costs 3 less Energy to play.
Constellation Class Starship Federation 2 Ship 3 2 4 Retreat: Draw a card.
Danube Runabout Federation 2 Ship 4 3 2 Play: Reduce target enemy ship Attack to 1.
Desperate Measures Federation Intrepid Class 2 Event 3 Give target friendly ship: "Retreat: Deal 1 damage to all enemy ships."
Disabling Strike Federation Defiant Class 2 Event 2 Deal 2 damage to a friendly ship and 2 to a random enemy ship.
Disguised Retreat Federation Miranda Class 2 Event 3 Trigger all Retreat effects on target friendly ship.
Engineering Team Federation Constitution Class Refit 2 Event 2 Restore 4 Hit Points to your Flagship and draw a card.
Escort Type 6 Shuttlecraft Federation Nebula Class 2 Ship 1 1 2 Adjacent ships gain +1 Attack.
Excelsior Class Starship Federation 2 Ship 4 2 4 Guardian, Play: Give target friendly ship +1/+1.
Friendly Reinforcements Federation NX Class 2 Event 1 Draw until you have 4 cards in your hand.
Galaxy Class Starship Federation 2 Ship 5 4 5 Guardian, Commander: Gain Modulating Shields.
Galileo Patrol Shuttle Federation Constitution Class Refit 2 Ship 2 2 2 Guardian, Core Breach: Grant 10 Auxiliary Power.
Galileo Recon Shuttlecraft Federation Constitution Class 2 Ship 1 2 1 Haste, Commander: +1 Attack.
Leah Brahms Federation 2 Crew 2 0 1 At the start of your turn, gain 3 Auxiliary Power.
Miranda Class Starship Federation 2 Ship 3 2 3 Play: Restore 4 Hit Points to your Flagship.
Mysterious Asteroid Federation Constitution Class 2 Event 2 Draw two cards.
NX Class Refit Federation 2 Ship 4 2 4 At the start of your turn, deal 3 damage to enemy Flagship.
Olympic Class Medical Ship Federation Sovereign Class 2 Ship 2 1 3 Guardian, Play: Give target friendly ship +1/+1.
Olympic Class Starship Federation 2 Ship 5 2 4 At the start of your turn, restore 3 Hit Points to your Flagship.
Prototype Runabout Federation Defiant Class 2 Ship 2 2 2 Core Breach: Summon a "Self-Replicating Mine".
Ro Laren Federation 2 Crew 1 0 1 Play: Deal 2 damage to the enemy Flagship and 1 damage to yours.
Saavik Federation 2 Crew 2 1 2 Retreat: Draw a card and reduce it's cost to play by 1.
Sh'Raan Cruister Federation 2 Ship 3 2 3 Play: Restore 4 Hit Points to target friendly ship.
Shield Upgrade Federation Constellation Class 2 Event 3 Give target friendly ship +1/+1 and Guardian.
Shuttlepod 1 Federation NX Class 2 Ship 1 1 1 Play: Give all friendly ships with Haste +1 Attack.
Torpedoes Away Federation Crossfield Class 2 Event 3 Deal 2 damage to target.
Type 15 Escort Shuttlepod Federation Intrepid Class 2 Ship 2 1 3 Guardian, When a friendly ship Retreats. gain Modulating Shields.
Type 15 Recon Shuttlepod Federation Constellation Class 2 Ship 2 2 1 Play: Grant +1/+1 and Modulating Shields to target friendly ship.
Type 15 Scout Shuttlepod Federation Excelsior Class 2 Ship 1 1 3 Retreat: Summon an "Excelsior Class Recon".
Type 15 Tactical Pod Federation Galaxy Class 2 Ship 2 1 1 Play: Give adjacent ships Guardian.
Type 6 Research Shuttlecraft Federation Miranda Class 2 Ship 2 1 2 Modulating Shields, Retreat: Reduce the cost of all cards in hand by 1.
Type 7 Assault Shuttle Federation Crossfield Class 2 Ship 2 2 2 Play: Deal 2 damage to a random enemy ship.
Warp Power Transfer Federation Sovereign Class 2 Event 1 Restore 4 Hit Points to target friendly ship.
Withdraw From Battle Federation Excelsior Class 2 Event 3 Give target friendly ship "Retreat: Draw two cards and reduce their cost by 1.
Advanced Maneuvers Federation Defiant Class 3 Event 4 All friendly ships gain +2 Attack until end of turn.
Black Alert Federation Crossfield Class 3 Event 4 Return target friendly ship to your hand and reduce its cost to play by 2.
Brutal Strike Federation Galaxy Class 3 Event 4 Reduce target enemy ship Attack to 1.
Columbia NX-02 Federation 3 Ship 3 3 2 Haste
Constellation Class Prototype Federation Constellation Class 3 Ship 4 3 6 Guardian, Commander: Gain Modulating Shields.
Constitution Class Mark I Federation Constitution Class 3 Ship 4 3 2 Haste, Play: Deal 2 damage to target.
Constitution Class Starship Federation Constitution Class Refit 3 Ship 5 4 5 Guardian, When this ship takes damage, restore 2 Hit Points to your Flagship.
Covered Retreat Federation Miranda Class 3 Event 5 Give target friendly ship "Retreat: Deal 2 damage to all enemy ships."
Defiant Class Prototype Federation Defiant Class 3 Ship 3 3 4 When a friendly ship is destroyed, deal 1 damage to the enemy Flagship.
Emergency Orders Federation NX Class 3 Event 4 Give +2 Attack and Jamming to target friendly ship.
Excelsior Class Recon Federation Excelsior Class 3 Ship 3 3 4 Retreat: Summon an "Excelsior Class Recon" and draw a card.
Fabricated Command Federation Excelsior Class 3 Event 5 Retreat target enemy ship and return it to its owner's hand.
Fleet Tactics Federation Constitution Class 3 Event 4 Give all friendly ships +2 Attack until end of turn.
Hoshi Sato Federation 3 Crew 1 0 1 Play: Draw until you have 4 cards in your hand.
Intrepid Class Starship Federation Intrepid Class 3 Ship 3 3 4 When a friendly ship Retreats, gain +1 Attack.
Maintenance Teams Federation Sovereign Class 3 Event 3 Give all friendly ships with Guardian +1/+1.
Malcolm Reed Federation 3 Crew 2 2 0 Gain +2 Auxiliary Power when a friendly ship is destroyed.
Miranda Research Cruiser Federation Miranda Class 3 Ship 4 3 5 Retreat: Draw a card and reduce its cost to play by 4.
Nebula Class Escort Federation Sovereign Class 3 Ship 4 3 5 Guardian, Play: Gain 5 Auxiliary Power.
NX Class Refit Prototype Federation NX Class 3 Ship 3 3 2 Haste, Play: Remove Guardian from target ship until end of turn.
Overcharged Torpedo Federation Constellation Class 3 Event 3 Deal 4 damage to a friendly ship and 4 to a random enemy ship.
Phlox Federation 3 Crew 2 0 2 Play: Restore 4 Hit Points to your Flagship.
Shield Generators Federation Intrepid Class 3 Event 2 Give Modulating Shields to target friendly ship that benefits from Retreat.
Sylvia Tilly Federation 3 Crew 2 0 2 Gain +1 Attack whenever you Retreat a ship.
Tactical Alert Federation Nebula Class 3 Event 2 Target friendly ship with 3 Attack or less deals its damage to a random enemy ship.
Tactical Galaxy Class Federation Galaxy Class 3 Ship 4 3 4 Play: Give target friendly ship +1/+2.
Torpedo Spread Federation Constitution Class Refit 3 Event 4 Deal 2 damage to two random enemy ships.
Travis Mayweather Federation 3 Crew 2 1 1 Play: Deal 2 damage to target enemy ship.
USS Challenger NCC-71099 Federation 3 Ship 6 4 6 Guardian, Retreat: Draw 2 cards and reduce their cost to play by 2.
USS Charleston NCC-42285 Federation 3 Ship 5 2 4 Retreat: Summon a random ship from your deck into play.
USS Glenn NCC-1030 Federation 3 Ship 5 3 6 Guardian, When this ship takes damage, restore 2 Hit Points to your Flagship.
USS Merrimac NCC-61827 Federation 3 Ship 3 3 1 Haste, +2 damage vs ships with Guardian.
USS Valiant NCC-74210 Federation 3 Ship 6 4 3 Haste, Commander: Gain Jamming.
Valeris Federation 3 Crew 1 1 1 Gain +2/+2 whenever an enemy gains Stealth.
Veteran Nebula Class Federation Nebula Class 3 Ship 4 3 4 Play: Summon a "Type 7 Shuttlecraft".
Walker Class Prototype Federation Crossfield Class 3 Ship 4 3 3 Play: Deal 2 damage to target.
Act of Valor Federation Nebula Class 4 Event 2 Target friendly ship with 3 Attack or less gains +4 Attack until the end of the turn.
Assault Team Federation NX Class 4 Event 3 Steal 10 Auxiliary Power from the enemy Flagship.
Christopher Pike Federation 4 Crew 3 3 1 Play: Destroy target ship with a Core Breach effect.
Costly Sacrifice Federation Miranda Class 4 Event 9 Deal 7 damage to the enemy Flagship.
Extend Shields Federation Galaxy Class 4 Event 5 Give +3/+3 and Modulating Shields to target friendly ship.
Fire! Federation Constitution Class Refit 4 Event 2 Destroy target enemy ship and take return fire equal to its Attack.
Fleet Reconnaissance Federation Sovereign Class 4 Event 2 Draw two random ships with an Energy cost of 4 or less and Guardian.
Harry Kim Federation 4 Crew 4 0 2 Retreat: Deal 2 damage to all enemy ships.
High Speed Escape Federation Intrepid Class 4 Event 6 Order target friendly ship to Retreat and deal damage equal to its Attack to the enemy Flagship.
Ignite Plasma Federation Constellation Class 4 Event 2 Deal 3 damage to ALL ships.
Magnetic Mines Federation Defiant Class 4 Event 3 Deal 3 damage to ALL ships.
Michael Burnham Federation 4 Crew 4 1 2 Play: Give +2/+2 to target friendly ship. Core Breach: Return this crew to your hand.
Montgomery Scott Federation 4 Crew 4 1 2 Gain 20 Auxiliary Power.
Nog Federation 4 Crew 3 1 2 Core Breach: Draw 2 cards and reduce their cost to play by 1.
Reginald Barclay Federation 4 Crew 4 1 3 Play: Neutralize target enemy ship
Reserve Torpedoes Federation Constitution Class 4 Event 3 Deal 3 damage to three random enemy ships.
Sabotage Federation Crossfield Class 4 Event 4 Neutralize target enemy ship.
Sarek Federation 4 Crew 3 0 2 Play: Draw a card, that card costs 4 less to play.
SS Emmette Federation NX Class 4 Ship 5 5 2 Haste
Tactical Retreat Federation Excelsior Class 4 Event 4 Trigger all Retreat effects on target friendly ship.
Tasha Yar Federation 4 Crew 2 2 1 Play: Remove Guardian from target enemy ship.
USS Endeavor NCC-1705 Federation Constitution Class 4 Ship 4 4 3 Play: Destroy a random enemy ship with Guardian.
USS Galaxy NCC-70637 Federation Excelsior Class 4 Ship 6 4 5 Retreat: Deal 4 damage to all enemy ships.
USS Hathaway NCC-2593 Federation Intrepid Class 4 Ship 6 3 5 Retreat: Summon two Delta Flyer Mark III's.
USS Intrepid NCC-74600 Federation 4 Ship 4 3 4 Retreat: Deal 1 damage to all enemy ships.
USS Lexington NCC-1709 Federation 4 Ship 4 3 4 Retreat: Reduce the cost of all cards in your hand by 1.
USS Newton NCC-1951 Federation Crossfield Class 4 Ship 6 4 4 Play: Deal 4 damage to a random enemy ship.
USS Pasteur NCC-58925 Federation Constellation Class 4 Ship 4 2 5 Play: Give adjacent ships Guardian.
USS Reliant NCC-1864 Federation 4 Ship 4 2 5 Guardian, Core Breach: Draw a card.
USS Republic NCC-415 Federation NX Class 4 Ship 4 4 4 Haste, Play: If you have 3 other cards or fewer in your hand, gain +3 Attack.
USS Rubicon NCC-72936 Federation Nebula Class 4 Ship 4 3 1 Haste, Play: Give +3/+2 to target friendly ship with 3 Attack or less.
USS Salk NCC-58550-B Federation Galaxy Class 4 Ship 5 1 5 At the start of your turn reduce the cost of all cards in hand by 1.
USS San Paulo NCC-75633 Federation Defiant Class 4 Ship 5 4 2 Cloaking Device, Core Breach: Summon two "Self Replicating Mines".
USS Saratoga NCC-1887 Federation 4 Ship 4 3 2 Play: Deal 4 damage to target enemy ship with Haste.
USS Trident NCC-31347 Federation Sovereign Class 4 Ship 6 3 7 Guardian, When a friendly ship takes damage, gain +1 Attack.
USS Yorktown NCC-1717 Federation 4 Ship 4 3 2 Haste, Play: Give target friendly ship Guardian.
USS Yosemite NCC-19002 Federation Miranda Class 4 Ship 5 4 5 Retreat: Deal 4 damage to all enemy ships.
Wesley Crusher Federation 4 Crew 3 0 3 Play: Reduce target enemy ship Attack to 1.
Advanced Tactics Federation Miranda Class 5 Event 6 Order any ship to Retreat.
B'Elanna Torres Federation 5 Crew 3 1 3 When a friendly ship Retreats gain +8 Auxiliary Power.
Benjamin Sisko Federation 5 Crew 6 2 1 Core Breach: Deal 6 damage to ALL ships.
Beverly Crusher Federation 5 Crew 2 0 3 Play: Give adjacent ships +3 Hit Points and Guardian.
Call in the Cavalry Federation Constitution Class Refit 5 Event 8 Summon two "Constitution Class Starships".
Chakotay Federation 5 Crew 2 2 2 Guardian, Play: Deal 4 damage to a random enemy ship.
Charles Tucker Federation 5 Crew 4 1 4 When a friendly ship takes damage, gain +5 Auxiliary Power. (Does not work in Stealth)
Covert Research Federation Galaxy Class 5 Event 2 Reduce the cost of all cards in hand by 3.
Data Federation 5 Crew 4 2 3 Play: Neutralize all enemy ships.
Deanna Troi Federation 5 Crew 3 1 3 Play: Trigger all Retreat effects on target friendly ship.
Deploy the Mines Federation Defiant Class 5 Event 4 Summon four "Self Replicating Mines"s.
Dreadnought NCC-1701-D Federation Galaxy Class 5 Ship 7 4 7 Guardian, Play: Give all friendly ships +1/+1.
Evasive Maneuvers Federation Intrepid Class 5 Event 4 Trigger all Retreat effects on target friendly ship.
Georgi La Forge Federation 5 Crew 3 1 2 Jamming, Play: Neutralize target enemy ship.
Hikaru Sulu Federation 5 Crew 4 2 0 Jamming, Core Breach: Deal 2 damage to all enemy ships.
Hold the Line Federation Sovereign Class 5 Event 6 Summon two "Nebula Class Escorts".
Jadzia Dax Federation 5 Crew 2 1 3 When any ship is destroyed, draw a card.
James T. Kirk Federation 5 Crew 5 3 2 Adjacent ships gain +3 Attack.
Jean-Luc Picard Federation 5 Crew 4 1 1 Play: Give all friendly ships +1/+2 and Guardian.
Jonathan Archer Federation 5 Crew 3 2 1 Adjacent ships gain +2 Attack.
Julian Bashir Federation 5 Crew 5 1 2 Play: Restore 5 Hit Points to your Flagship. Retreat: Deal 5 damage to the enemy Flagship.
Kathryn Janeway Federation 5 Crew 3 1 1 Retreat: Reduce the cost of all cards in your hand by 2.
Kira Nerys Federation 5 Crew 2 1 0 Play: Abduct all crew on target ship.
Leonard McCoy Federation 5 Crew 4 0 3 At the end of your turn, restore 4 Hit Points to all friendly ships. (Does not work in Stealth)
Miles O'Brien Federation 5 Crew 0 1 1 Play: Gain 2 Energy and 5 Auxiliary Power
Nyota Uhura Federation 5 Crew 5 0 1 Play: Grants Jamming to all friendly ships.
Once More unto the Breach Federation NX Class 5 Event 6 Target friendly ship with Haste deals its damage to the enemy Flagship, and is then destroyed.
Parting Shot Federation Excelsior Class 5 Event 6 Order target friendly ship to Retreat and deal damage equal to its Attack to the enemy Flagship.
Paul Stamets Federation 5 Crew 3 0 1 Haste, Play: Gain 10 Auxiliary Power.
Pavel Chekov Federation 5 Crew 3 1 2 Play: Deal 3 damage to the enemy Flagship. Deal +3 damage when attacking the enemy Flagship.
Philippa Georgiou Federation 5 Crew 3 1 3 Guardian, Give adjacent ships +1 Attack.
Rerouted Shields Federation Constellation Class 5 Event 4 Remove all Modulating Shields from your ships and deal 3 damage to all enemy ships for each shield removed.
Saru Federation 5 Crew 0 1 2 Retreat: Draw 2 cards.
Seven of Nine Federation 5 Crew 4 1 2 At the end of your turn, copy a random card from your opponent's deck to your hand.. (Does not work in Stealth)
Spock Federation 5 Crew 4 0 2 At the end of your turn, add a random card from your Flagship to your hand. (Does not work in Stealth).
Spore Drive Federation Crossfield Class 5 Event 5 Neutralize all enemy ships.
T'Pol Federation 5 Crew 1 1 1 Core Breach: Copy three random cards from your opponent's deck to your hand.
The Doctor Federation 5 Crew 3 0 2 Play: Restore 5 Hit Points to your Flagship. Retreat: Gain 3 Energy.
To The Rescue Federation Nebula Class 5 Event 6 Summon three "Constellation Class Starships".
Tom Paris Federation 5 Crew 4 2 1 Haste, Retreat: Summon a "Delta Flyer Mark II".
Tuvok Federation 5 Crew 5 1 1 Retreat: Deal 3 damage to all enemy ships.
USS Andromeda NCC-1447 Federation Crossfield Class 5 Ship 7 6 4 Play: Deal 2 damage to two random enemy ships.
USS Bellerophon NCC-74705 Federation Intrepid Class 5 Ship 7 6 5 Guardian, When a friendly ship Retreats gain Modulating Shields.
USS Defiant NX-74205 Federation 5 Ship 8 6 5 Cloaking Device, Core Breach: Deal 3 damage to all enemy ships.
USS Discovery NCC-1031 Federation 5 Ship 8 5 6 Guardian, Play: Deal 2 damage to 3 random enemy ships.
USS Emperador NCC-1774 Federation Constitution Class 5 Ship 6 5 3 Haste, Play: Draw 2 cards.
USS Enterprise NCC-1701 Federation 5 Ship 5 4 4 Haste, Adjacent ships gain +1 Attack.
USS Enterprise NCC-1701-A Federation 5 Ship 7 5 7 Guardian, When you use your Flagship Abilities, gain 10 Auxiliary Power.
USS Enterprise NCC-1701-D Federation 5 Ship 8 6 8 At the end of your turn, deal 5 damage to enemy Flagship.
USS Excelsior NX-2000 Federation 5 Ship 7 5 7 Guardian, Commander: Deal 2 damage to all enemy ships.
USS Honshu NCC-60205 Federation Nebula Class 5 Ship 6 4 4 Haste, Play: Give +2/+2 to all friendly ships with 3 Attack or less.
USS Independence NCC-90346 Federation Sovereign Class 5 Ship 8 7 8 Guardian, Core Breach: Deal 2 damage to all enemy ships.
USS Lakota NCC-42768 Federation Constitution Class Refit 5 Ship 8 7 7 Play: Heal your Flagship for 6. Core Breach: Grant 20 Auxiliary Power.
USS Odyssey Federation 5 Ship 5 4 5 Guardian, Play: Reduce target enemy ship Attack to 1.
USS Repulse NCC-2544 Federation Miranda Class 5 Ship 6 4 6 Play: Draw a card and reduce its play cost by 3. Retreat: Draw a card and reduce its play cost by 3.
USS Thunderchild NCC-63549 Federation Constitution Class Refit 5 Ship 6 5 5 Play: Restore 6 Hit Points to your Flagship.
USS Venture NCC-71854 Federation Defiant Class 5 Ship 7 6 5 Guardian, Give adjacent ships +1 Attack.
USS Victory NCC-9754 Federation Constellation Class 5 Ship 4 2 4 Play: Give adjacent ships Modulating Shields.
USS Voyager NCC-74656 Federation 5 Ship 8 5 7 Retreat: Add "Ablative Voyager" to your hand.
William Riker Federation 5 Crew 2 2 2 Play: Deal 2 damage to two random enemy ships.
Worf Federation 5 Crew 4 3 0 Trample, Deal +4 damage when attacking the enemy Flagship.
Wormhole Communication Federation Constitution Class 5 Event 4 Draw until you have 7 cards in your hand.
USS Fearless NCC-14598 Federation Excelsior Class 6 Ship 6 4 5 When a friendly ship Retreats, deal 4 damage to the enemy Flagship.
USS Enterprise NCC-1701-E Federation 9 Ship 9 7 9 Guardian, Modulating Shields, Play: Restore 8 Hit Points to your Flagship.


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