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Jamming is a card mechanic in Star Trek Adversaries.

The jamming mechanic prevents a ship from receiving return fire when attacking an enemy ship.

List of cards relevant to Jamming[edit | edit source]

Name Faction Flagship Stars Type Cost Atk Def Effect
Kazon Raider Neutral 1 Ship 2 2 1 Jamming
Malon Transport Neutral 1 Ship 3 1 3 Jamming
Nausicaan Prototype Neutral 2 Ship 3 3 1 Jamming
The Keeper Neutral 2 Crew 4 0 0 Jamming
Change of Command Klingon Jach Class 3 Event 3 Deal 1 damage to target ship, then give it Jamming.
Emergency Orders Federation NX Class 3 Event 4 Give +2 Attack and Jamming to target friendly ship.
IKS T'Ong Klingon 3 Ship 5 5 3 Cloaking Device, Bloodthirst: Gain Jamming.
Lust for Battle Klingon Qugh Destroyer 3 Event 3 Target friendly ship with Trample gains Jamming.
USS Valiant NCC-74210 Federation 3 Ship 6 4 3 Haste, Commander: Gain Jamming.
Battlefield Research Klingon K't'inga Battlecruiser 4 Event 4 Give +3 Attack and Jamming to target friendly damaged ship.
Thrill of Combat Klingon Sarcophagus Ship 4 Event 4 Give +2 Attack and Jamming to target friendly Stealthed ship.
Chang Klingon 5 Crew 3 2 1 Jamming, If played on a ship with a Cloaking Device, return this ship to Stealth.
Georgi La Forge Federation 5 Crew 3 1 2 Jamming, Play: Neutralize target enemy ship.
Hikaru Sulu Federation 5 Crew 4 2 0 Jamming, Core Breach: Deal 2 damage to all enemy ships.
Nyota Uhura Federation 5 Crew 5 0 1 Play: Grants Jamming to all friendly ships.
Species 8472 Bioship Neutral 5 Ship 6 4 2 Jamming Play: Deal 2 damage to 2 random enemy ships.