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Legendary cards are 5-star cards in Star Trek Adversaries. Only 3 legendary ships and 3 legendary crew can be included in a single deck.

List of Legendary cards[ | ]

Name Faction Flagship Stars Type Cost Atk Def Effect
Advanced Cloaking Devices Klingon Sarcophagus Ship 5 Event 3 Grant Stealth to all friendly ships with Cloaking Device.
Advanced Tactics Federation Miranda Class 5 Event 6 Order any ship to Retreat.
Arik Soong Neutral 5 Crew 3 1 2 At the end of your turn, draw a card, that card costs 3 less to play.
Augment Bird of Prey Neutral 5 Ship 5 6 2 Haste, Trample
B'Elanna Torres Federation 5 Crew 3 1 3 When a friendly ship Retreats gain +8 Auxiliary Power.
B'Etor Klingon 5 Crew 2 0 1 Play: Deal 1 damage to target ship. Core Breach: Return this crew to your hand.
Benjamin Sisko Federation 5 Crew 6 2 1 Core Breach: Deal 6 damage to ALL ships.
Beverly Crusher Federation 5 Crew 2 0 3 Play: Give adjacent ships +3 Hit Points and Guardian.
Borg Cube Neutral 5 Ship 10 5 9 Play: Assimilate target enemy ship with 3 Attack or less.
Borg Tactical Cube Neutral 5 Ship 8 7 7 At the end of your turn, summon a 1/2 Borg Probe with Guardian.
Call in the Cavalry Federation Constitution Class Refit 5 Event 8 Summon two "Constitution Class Starships".
Call of Kahless Klingon D5 Battlecruiser 5 Event 2 Summon one of each minor "Reinforcement".
Chakotay Federation 5 Crew 2 2 2 Guardian, Play: Deal 4 damage to a random enemy ship.
Chang Klingon 5 Crew 3 2 1 Jamming, If played on a ship with a Cloaking Device, return this ship to Stealth.
Charles Tucker Federation 5 Crew 4 1 4 When a friendly ship takes damage, gain +5 Auxiliary Power. (Does not work in Stealth)
Covert Research Federation Galaxy Class 5 Event 2 Reduce the cost of all cards in hand by 3.
Data Federation 5 Crew 4 2 3 Play: Neutralize all enemy ships.
Deanna Troi Federation 5 Crew 3 1 3 Play: Trigger all Retreat effects on target friendly ship.
Deploy the Mines Federation Defiant Class 5 Event 4 Summon four "Self Replicating Mines"s.
Dreadnought NCC-1701-D Federation Galaxy Class 5 Ship 7 4 7 Guardian, Play: Give all friendly ships +1/+1.
Elim Garak Neutral 5 Crew 0 1 1 Play: Convince target enemy ship to return to its owner's hand. All Crew aboard target ship are lost.
Evasive Maneuvers Federation Intrepid Class 5 Event 4 Trigger all Retreat effects on target friendly ship.
Final Approach Klingon Bird of Prey DSC 5 Event 4 Deal 4 damage to all ships not in Stealth.
Final Sacrifice Klingon Raptor Class 5 Event 0 Deal 4 damage to ALL ships.
For Kahless! Klingon Qugh Destroyer 5 Event 6 Give +5 Attack to target friendly ship with Trample until end of turn.
For the Empire! Klingon Vor'cha Battlecruiser 5 Event 4 Gain 20 Auxiliary Power
Georgi La Forge Federation 5 Crew 3 1 2 Jamming, Play: Neutralize target enemy ship.
Gowron Klingon 5 Crew 3 1 2 Adjacent ships gain +2 Attack.
Guinan Neutral 5 Crew 4 0 2 Play: Restore 8 Hit Points to your Flagship.
Harry Mudd Neutral 5 Crew 4 1 1 Play: Steal 10 Auxiliary Power from your opponent.
Heart of Glory Klingon K'Vort Bird of Prey 5 Event 5 Draw 2 cards, each costs 4 less to play.
Hikaru Sulu Federation 5 Crew 4 2 0 Jamming, Core Breach: Deal 2 damage to all enemy ships.
Hold the Line Federation Sovereign Class 5 Event 6 Summon two "Nebula Class Escorts".
IKS Bortas Klingon 5 Ship 8 5 4 Cloaking Device, Trample. Play: Deal 3 damage to two random enemy ships.
IKS Chang Klingon 5 Ship 4 4 1 Cloaking Device After attacking, gain Stealth.
IKS Che'leth Klingon Bird of Prey ENT 5 Ship 5 4 6 Guardian Core Breach: Deal 3 damage to all enemy ships.
IKS D'Ghor Klingon Bird of Prey DSC 5 Ship 7 5 3 Cloaking Device When this ship exits Stealth give all other friendly Stealthed ships +2 Attack until end of turn.
IKS Duras Klingon 5 Ship 4 4 2 Cloaking Device, Bloodthirst: +2 Attack, Core Breach: Return this ship to your hand.
IKS Gr'oth Klingon K't'inga Battlecruiser 5 Ship 7 5 6 Cloaking Device, When a friendly ship takes damage gain +1 Attack.
IKS Gre't'ok Klingon D5 Battlecruiser 5 Ship 6 5 5 At the end of your turn, if you control any Reinforcements gain +2/+2.
IKS Heg'tar Klingon K'Vort Bird of Prey 5 Ship 5 5 4 Cloaking Device, Core Breach: Grant 5 Energy.
IKS Kah'Lar Klingon Qugh Destroyer 5 Ship 6 5 3 Cloaking Device and Trample, Give adjacent ships +2 Attack.
IKS Kehy'tar Klingon Raptor Class 5 Ship 6 5 5 When a friendly ship is destroyed, give +1 Attack to all friendly ships.
IKS L'Rell Klingon Qoj Class 5 Ship 8 5 3 Play: Take control of target ship with 4 Attack or less.
IKS Maht-H'a Klingon Vor'cha Battlecruiser 5 Ship 7 5 5 Cloaking Device, Play: Deal 2 damage to three random enemy ships.
IKS Meg'tar Klingon Jach Class 5 Ship 6 5 5 Cloaking Device, Play: Add a "Jach Destroyer" to your hand.
IKS Negh'var Klingon 5 Ship 8 6 8 Guardian, When a friendly Core Breach is triggered, deal 3 damage to the enemy Flagship.
IKS Qugh Klingon 5 Ship 6 5 5 At the end of your turn, reduce the cost of all cards in your hand by 1.
IKS T'Kuvma Klingon Sarcophagus Ship 5 Ship 8 7 6 Cloaking Device Play: Deal 3 damage to all ships not in Stealth.
IKS Ta'rom Klingon Negh'Var Battlecruiser 5 Ship 5 4 4 Haste and Trample.
IKS Voq'leng Klingon 5 Ship 6 5 2 Cloaking Device, Core Breach: Deal 3 damage to all enemy ships.
Jadzia Dax Federation 5 Crew 2 1 3 When any ship is destroyed, draw a card.
James T. Kirk Federation 5 Crew 5 3 2 Adjacent ships gain +3 Attack.
Jean-Luc Picard Federation 5 Crew 4 1 1 Play: Give all friendly ships +1/+2 and Guardian.
Jonathan Archer Federation 5 Crew 3 2 1 Adjacent ships gain +2 Attack.
Julian Bashir Federation 5 Crew 5 1 2 Play: Restore 5 Hit Points to your Flagship. Retreat: Deal 5 damage to the enemy Flagship.
Kahless Klingon 5 Crew 4 2 1 Core Breach: Give all friendly ships +2/+2.
Kang Klingon 5 Crew 3 2 2 When any ship takes damage, gain +1 Attack.
Kathryn Janeway Federation 5 Crew 3 1 1 Retreat: Reduce the cost of all cards in your hand by 2.
Kes Neutral 5 Crew 5 0 2 Play: Draw two cards, those cards cost 3 less to play.
Khan Noonien Singh Neutral 5 Crew 7 1 0 Play: Take control of target Ship with 3 or less Attack.
Kira Nerys Federation 5 Crew 2 1 0 Play: Abduct all crew on target ship.
Kol Klingon 5 Crew 4 2 0 Play: Take control of target Klingon ship.
Koloth Klingon 5 Crew 3 1 2 Guardian, Core Breach: Deal 3 damage to all enemy ships.
Kor Klingon 5 Crew 3 3 0 Play: Summon a random ship from your deck into play.
Kreechta Neutral 5 Ship 8 5 7 Core Breach: Summon "Stolen USS Stargazer NCC-2893".
Krell Klingon 5 Crew 3 3 0 Haste
Kronos One Klingon 5 Ship 6 6 5 Cloaking Device, Trample, Play: Adjacent ships gain Guardian.
Kruge Klingon 5 Crew 3 2 0 Play: Destroy target ship with 4 Attack or less.
Kumari Neutral 5 Ship 5 5 5 At the end of your turn, deal 1 damage to all enemy ships.
Kurn Klingon 5 Crew 5 2 1 Play: Deal 4 damage to all ships not in Stealth.
L'Rell Klingon 5 Crew 2 1 0 Play: Abduct all crew on target ship.
Leonard McCoy Federation 5 Crew 4 0 3 At the end of your turn, restore 4 Hit Points to all friendly ships. (Does not work in Stealth)
Locutus of Borg Neutral 5 Crew 10 1 1 Play: Destroy 2 random enemy ships.
Lore Neutral 5 Crew 7 1 1 Play: Take control of target Ship with 7 or more Attack.
Lore's Borg Type 3 Neutral 5 Ship 8 7 7 Play: Neutralize all enemy ships.
Lursa Klingon 5 Crew 2 1 0 Play: Draw a card, that card costs 1 less to play. Core Breach: Return this crew to your hand.
Martok Klingon 5 Crew 6 1 1 Core Breach: Return Martok to your hand with a copy of the ship he was on.
Miles O'Brien Federation 5 Crew 0 1 1 Play: Gain 2 Energy and 5 Auxiliary Power
Neelix Neutral 5 Crew 3 1 1 Play: Draw until you have 7 cards in your hand.
Noonian Soong Neutral 5 Crew 6 0 1 Play: Add "Data" and "Lore" to your hand.
Nyota Uhura Federation 5 Crew 5 0 1 Play: Grants Jamming to all friendly ships.
Odo Neutral 5 Crew 6 0 0 When a friendly ship is destroyed, deal 3 damage to the enemy Flagship.
Once More unto the Breach Federation NX Class 5 Event 6 Target friendly ship with Haste deals its damage to the enemy Flagship, and is then destroyed.
Parting Shot Federation Excelsior Class 5 Event 6 Order target friendly ship to Retreat and deal damage equal to its Attack to the enemy Flagship.
Paul Stamets Federation 5 Crew 3 0 1 Haste, Play: Gain 10 Auxiliary Power.
Pavel Chekov Federation 5 Crew 3 1 2 Play: Deal 3 damage to the enemy Flagship. Deal +3 damage when attacking the enemy Flagship.
Philippa Georgiou Federation 5 Crew 3 1 3 Guardian, Give adjacent ships +1 Attack.
Q Neutral 5 Crew 10 0 0 Play: Reduce the cost of all cards in your hand by 5.
Quark Neutral 5 Crew 5 0 1 Play: Add 2 random Legendary cards to your hand.
Raiding Parties Klingon Negh'Var Battlecruiser 5 Event 3 Deal 5 damage to the enemy Flagship and 2 to yours.
Rerouted Shields Federation Constellation Class 5 Event 4 Remove all Modulating Shields from your ships and deal 3 damage to all enemy ships for each shield removed.
Retribution Klingon Jach Class 5 Event 3 Give +4/+4 to target friendly damaged ship.
Rom Neutral 5 Crew 0 2 2 Play: Neutralize target ship.
Sacrophagus Ship Klingon 5 Ship 7 7 5 Cloaking Device, Core Breach: Summon 2 random ships from your deck into play.
Saru Federation 5 Crew 0 1 2 Retreat: Draw 2 cards.
Seven of Nine Federation 5 Crew 4 1 2 At the end of your turn, copy a random card from your opponent's deck to your hand.. (Does not work in Stealth)
Species 8472 Bioship Neutral 5 Ship 6 4 2 Jamming Play: Deal 2 damage to 2 random enemy ships.
Spock Federation 5 Crew 4 0 2 At the end of your turn, add a random card from your Flagship to your hand. (Does not work in Stealth).
Spore Drive Federation Crossfield Class 5 Event 5 Neutralize all enemy ships.
Standoff Klingon Bird of Prey ENT 5 Event 3 Deal 2 damage to the enemy Flagship for ship with Guardian in play.
Strategic Withdrawal Klingon Qoj Class 5 Event 6 Destroy target friendly ship and deal its damage to all enemy ships.
T'Kuvma Klingon 5 Crew 5 2 1 Play: If you control only Klingon ships, Destroy the highest Attack value enemy ship.
T'Pol Federation 5 Crew 1 1 1 Core Breach: Copy three random cards from your opponent's deck to your hand.
The Doctor Federation 5 Crew 3 0 2 Play: Restore 5 Hit Points to your Flagship. Retreat: Gain 3 Energy.
Thirst for Battle Klingon K't'inga Battlecruiser 5 Event 2 Deal 5 damage to all undamaged ships.
Thy'lek Shran Neutral 5 Crew 4 1 1 Play: Summon two 3/2 Andorian Escorts with Guardian.
To The Rescue Federation Nebula Class 5 Event 6 Summon three "Constellation Class Starships".
Tom Paris Federation 5 Crew 4 2 1 Haste, Retreat: Summon a "Delta Flyer Mark II".
Tuvok Federation 5 Crew 5 1 1 Retreat: Deal 3 damage to all enemy ships.
USS Andromeda NCC-1447 Federation Crossfield Class 5 Ship 7 6 4 Play: Deal 2 damage to two random enemy ships.
USS Bellerophon NCC-74705 Federation Intrepid Class 5 Ship 7 6 5 Guardian, When a friendly ship Retreats gain Modulating Shields.
USS Defiant NX-74205 Federation 5 Ship 8 6 5 Cloaking Device, Core Breach: Deal 3 damage to all enemy ships.
USS Discovery NCC-1031 Federation 5 Ship 8 5 6 Guardian, Play: Deal 2 damage to 3 random enemy ships.
USS Emperador NCC-1774 Federation Constitution Class 5 Ship 6 5 3 Haste, Play: Draw 2 cards.
USS Enterprise NCC-1701 Federation 5 Ship 5 4 4 Haste, Adjacent ships gain +1 Attack.
USS Enterprise NCC-1701-A Federation 5 Ship 7 5 7 Guardian, When you use your Flagship Abilities, gain 10 Auxiliary Power.
USS Enterprise NCC-1701-D Federation 5 Ship 8 6 8 At the end of your turn, deal 5 damage to enemy Flagship.
USS Excelsior NX-2000 Federation 5 Ship 7 5 7 Guardian, Commander: Deal 2 damage to all enemy ships.
USS Honshu NCC-60205 Federation Nebula Class 5 Ship 6 4 4 Haste, Play: Give +2/+2 to all friendly ships with 3 Attack or less.
USS Independence NCC-90346 Federation Sovereign Class 5 Ship 8 7 8 Guardian, Core Breach: Deal 2 damage to all enemy ships.
USS Lakota NCC-42768 Federation Constitution Class Refit 5 Ship 8 7 7 Play: Heal your Flagship for 6. Core Breach: Grant 20 Auxiliary Power.
USS Odyssey Federation 5 Ship 5 4 5 Guardian, Play: Reduce target enemy ship Attack to 1.
USS Repulse NCC-2544 Federation Miranda Class 5 Ship 6 4 6 Play: Draw a card and reduce its play cost by 3. Retreat: Draw a card and reduce its play cost by 3.
USS Thunderchild NCC-63549 Federation Constitution Class Refit 5 Ship 6 5 5 Play: Restore 6 Hit Points to your Flagship.
USS Venture NCC-71854 Federation Defiant Class 5 Ship 7 6 5 Guardian, Give adjacent ships +1 Attack.
USS Victory NCC-9754 Federation Constellation Class 5 Ship 4 2 4 Play: Give adjacent ships Modulating Shields.
USS Voyager NCC-74656 Federation 5 Ship 8 5 7 Retreat: Add "Ablative Voyager" to your hand.
Val Jean Neutral 5 Ship 4 3 3 Play: Destroy a random ship with Guardian.
Voq Klingon 5 Crew 7 2 2 Play: Summon two random ships from your deck into play.
William Riker Federation 5 Crew 2 2 2 Play: Deal 2 damage to two random enemy ships.
Worf Federation 5 Crew 4 3 0 Trample, Deal +4 damage when attacking the enemy Flagship.
Wormhole Communication Federation Constitution Class 5 Event 4 Draw until you have 7 cards in your hand.


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