As part of the Unified Community Platform project, your wiki will be migrated to the new platform in the next few weeks. Read more here.

Legendary card

From Star Trek Adversaries Wiki
Jump to: navigation, search

This article is a stub. You can help Star Trek Adversaries Wiki by expanding it.

Legendary cards are 5-star cards in Star Trek Adversaries. Only 3 legendary ships and 3 legendary crew can be included in a single deck.

List of Legendary cards[edit | edit source]

Name Faction Flagship Stars Type Cost Atk Def Effect
Advanced Cloaking Devices Klingon Sarcophagus Ship 5 Event 3 Grant Stealth to all friendly ships with Cloaking Device.
Advanced Tactics Federation Miranda Class 5 Event 6 Order any ship to Retreat.
Arik Soong Neutral 5 Crew 3 1 2 At the end of your turn, draw a card, that card costs 3 less to play.
Augment Bird of Prey Neutral 5 Ship 5 6 2 Haste, Trample
B'Elanna Torres Federation 5 Crew 3 1 3 When a friendly ship Retreats gain +8 Auxiliary Power.
B'Etor Klingon 5 Crew 2 0 1 Play: Deal 1 damage to target ship. Core Breach: Return this crew to your hand.
Benjamin Sisko Federation 5 Crew 6 2 1 Core Breach: Deal 6 damage to ALL ships.
Beverly Crusher Federation 5 Crew 2 0 3 Play: Give adjacent ships +3 Hit Points and Guardian.
Borg Cube Neutral 5 Ship 10 5 9 Play: Assimilate target enemy ship with 3 Attack or less.
Borg Tactical Cube Neutral 5 Ship 8 7 7 At the end of your turn, summon a 1/2 Borg Probe with Guardian.
Call in the Cavalry Federation Constitution Class Refit 5 Event 8 Summon two "Constitution Class Starships".
Call of Kahless Klingon D5 Battlecruiser 5 Event 2 Summon one of each minor "Reinforcement".
Chakotay Federation 5 Crew 2 2 2 Guardian, Play: Deal 4 damage to a random enemy ship.
Chang Klingon 5 Crew 3 2 1 Jamming, If played on a ship with a Cloaking Device, return this ship to Stealth.
Charles Tucker Federation 5 Crew 4 1 4 When a friendly ship takes damage, gain +5 Auxiliary Power. (Does not work in Stealth)
Covert Research Federation Galaxy Class 5 Event 2 Reduce the cost of all cards in hand by 3.
Data Federation 5 Crew 4 2 3 Play: Neutralize all enemy ships.
Deanna Troi Federation 5 Crew 3 1 3 Play: Trigger all Retreat effects on target friendly ship.
Deploy the Mines Federation Defiant Class 5 Event 4 Summon four "Self Replicating Mines"s.
Dreadnought NCC-1701-D Federation Galaxy Class 5 Ship 7 4 7 Guardian, Play: Give all friendly ships +1/+1.
Elim Garak Neutral 5 Crew 0 1 1 Play: Convince target enemy ship to return to its owner's hand. All Crew aboard target ship are lost.
Evasive Maneuvers Federation Intrepid Class 5 Event 4 Trigger all Retreat effects on target friendly ship.
Final Approach Klingon Bird of Prey DSC 5 Event 4 Deal 4 damage to all ships not in Stealth.
Final Sacrifice Klingon Raptor Class 5 Event 0 Deal 4 damage to ALL ships.
For Kahless! Klingon Qugh Destroyer 5 Event 6 Give +5 Attack to target friendly ship with Trample until end of turn.
For the Empire! Klingon Vor'cha Battlecruiser 5 Event 4 Gain 20 Auxiliary Power
Georgi La Forge Federation 5 Crew 3 1 2 Jamming, Play: Neutralize target enemy ship.
Gowron Klingon 5 Crew 3 1 2 Adjacent ships gain +2 Attack.
Guinan Neutral 5 Crew 4 0 2 Play: Restore 8 Hit Points to your Flagship.
Harry Mudd Neutral 5 Crew 4 1 1 Play: Steal 10 Auxiliary Power from your opponent.
Heart of Glory Klingon K'Vort Bird of Prey 5 Event 5 Draw 2 cards, each costs 4 less to play.
Hikaru Sulu Federation 5 Crew 4 2 0 Jamming, Core Breach: Deal 2 damage to all enemy ships.
Hold the Line Federation Sovereign Class 5 Event 6 Summon two "Nebula Class Escorts".
IKS Bortas Klingon 5 Ship 8 5 4 Cloaking Device, Trample. Play: Deal 3 damage to two random enemy ships.
IKS Chang Klingon 5 Ship 4 4 1 Cloaking Device After attacking, gain Stealth.
IKS Che'leth Klingon Bird of Prey ENT 5 Ship 5 4 6 Guardian Core Breach: Deal 3 damage to all enemy ships.
IKS D'Ghor Klingon Bird of Prey DSC 5 Ship 7 5 3 Cloaking Device When this ship exits Stealth give all other friendly Stealthed ships +2 Attack until end of turn.
IKS Duras Klingon 5 Ship 4 4 2 Cloaking Device, Bloodthirst: +2 Attack, Core Breach: Return this ship to your hand.
IKS Gr'oth Klingon K't'inga Battlecruiser 5 Ship 7 5 6 Cloaking Device, When a friendly ship takes damage gain +1 Attack.
IKS Gre't'ok Klingon D5 Battlecruiser 5 Ship 6 5 5 At the end of your turn, if you control any Reinforcements gain +2/+2.
IKS Heg'tar Klingon K'Vort Bird of Prey 5 Ship 5 5 4 Cloaking Device, Core Breach: Grant 5 Energy.
IKS Kah'Lar Klingon Qugh Destroyer 5 Ship 6 5 3 Cloaking Device and Trample, Give adjacent ships +2 Attack.
IKS Kehy'tar Klingon Raptor Class 5 Ship 6 5 5 When a friendly ship is destroyed, give +1 Attack to all friendly ships.
IKS L'Rell Klingon Qoj Class 5 Ship 8 5 3 Play: Take control of target ship with 4 Attack or less.
IKS Maht-H'a Klingon Vor'cha Battlecruiser 5 Ship 7 5 5 Cloaking Device, Play: Deal 2 damage to three random enemy ships.
IKS Meg'tar Klingon Jach Class 5 Ship 6 5 5 Cloaking Device, Play: Add a "Jach Destroyer" to your hand.
IKS Negh'var Klingon 5 Ship 8 6 8 Guardian, When a friendly Core Breach is triggered, deal 3 damage to the enemy Flagship.
IKS Qugh Klingon 5 Ship 6 5 5 At the end of your turn, reduce the cost of all cards in your hand by 1.
IKS T'Kuvma Klingon Sarcophagus Ship 5 Ship 8 7 6 Cloaking Device Play: Deal 3 damage to all ships not in Stealth.
IKS Ta'rom Klingon Negh'Var Battlecruiser 5 Ship 5 4 4 Haste and Trample.
IKS Voq'leng Klingon 5 Ship 6 5 2 Cloaking Device, Core Breach: Deal 3 damage to all enemy ships.
Jadzia Dax Federation 5 Crew 2 1 3 When any ship is destroyed, draw a card.
James T. Kirk Federation 5 Crew 5 3 2 Adjacent ships gain +3 Attack.
Jean-Luc Picard Federation 5 Crew 4 1 1 Play: Give all friendly ships +1/+2 and Guardian.
Jonathan Archer Federation 5 Crew 3 2 1 Adjacent ships gain +2 Attack.
Julian Bashir Federation 5 Crew 5 1 2 Play: Restore 5 Hit Points to your Flagship. Retreat: Deal 5 damage to the enemy Flagship.
Kahless Klingon 5 Crew 4 2 1 Core Breach: Give all friendly ships +2/+2.
Kang Klingon 5 Crew 3 2 2 When any ship takes damage, gain +1 Attack.
Kathryn Janeway Federation 5 Crew 3 1 1 Retreat: Reduce the cost of all cards in your hand by 2.
Kes Neutral 5 Crew 5 0 2 Play: Draw two cards, those cards cost 3 less to play.
Khan Noonien Singh Neutral 5 Crew 7 1 0 Play: Take control of target Ship with 3 or less Attack.
Kira Nerys Federation 5 Crew 2 1 0 Play: Abduct all crew on target ship.
Kol Klingon 5 Crew 4 2 0 Play: Take control of target Klingon ship.
Koloth Klingon 5 Crew 3 1 2 Guardian, Core Breach: Deal 3 damage to all enemy ships.
Kor Klingon 5 Crew 3 3 0 Play: Summon a random ship from your deck into play.
Kreechta Neutral 5 Ship 8 5 7 Core Breach: Summon "Stolen USS Stargazer NCC-2893".
Krell Klingon 5 Crew 3 3 0 Haste
Kronos One Klingon 5 Ship 6 6 5 Cloaking Device, Trample, Play: Adjacent ships gain Guardian.
Kruge Klingon 5 Crew 3 2 0 Play: Destroy target ship with 4 Attack or less.
Kumari Neutral 5 Ship 5 5 5 At the end of your turn, deal 1 damage to all enemy ships.
Kurn Klingon 5 Crew 5 2 1 Play: Deal 4 damage to all ships not in Stealth.
L'Rell Klingon 5 Crew 2 1 0 Play: Abduct all crew on target ship.
Leonard McCoy Federation 5 Crew 4 0 3 At the end of your turn, restore 4 Hit Points to all friendly ships. (Does not work in Stealth)
Locutus of Borg Neutral 5 Crew 10 1 1 Play: Destroy 2 random enemy ships.
Lore Neutral 5 Crew 7 1 1 Play: Take control of target Ship with 7 or more Attack.
Lore's Borg Type 3 Neutral 5 Ship 8 7 7 Play: Neutralize all enemy ships.
Lursa Klingon 5 Crew 2 1 0 Play: Draw a card, that card costs 1 less to play. Core Breach: Return this crew to your hand.
Martok Klingon 5 Crew 6 1 1 Core Breach: Return Martok to your hand with a copy of the ship he was on.
Miles O'Brien Federation 5 Crew 0 1 1 Play: Gain 2 Energy and 5 Auxiliary Power
Neelix Neutral 5 Crew 3 1 1 Play: Draw until you have 7 cards in your hand.
Noonian Soong Neutral 5 Crew 6 0 1 Play: Add "Data" and "Lore" to your hand.
Nyota Uhura Federation 5 Crew 5 0 1 Play: Grants Jamming to all friendly ships.
Odo Neutral 5 Crew 6 0 0 When a friendly ship is destroyed, deal 3 damage to the enemy Flagship.
Once More unto the Breach Federation NX Class 5 Event 6 Target friendly ship with Haste deals its damage to the enemy Flagship, and is then destroyed.
Parting Shot Federation Excelsior Class 5 Event 6 Order target friendly ship to Retreat and deal damage equal to its Attack to the enemy Flagship.
Paul Stamets Federation 5 Crew 3 0 1 Haste, Play: Gain 10 Auxiliary Power.
Pavel Chekov Federation 5 Crew 3 1 2 Play: Deal 3 damage to the enemy Flagship. Deal +3 damage when attacking the enemy Flagship.
Philippa Georgiou Federation 5 Crew 3 1 3 Guardian, Give adjacent ships +1 Attack.
Q Neutral 5 Crew 10 0 0 Play: Reduce the cost of all cards in your hand by 5.
Quark Neutral 5 Crew 5 0 1 Play: Add 2 random Legendary cards to your hand.
Raiding Parties Klingon Negh'Var Battlecruiser 5 Event 3 Deal 5 damage to the enemy Flagship and 2 to yours.
Rerouted Shields Federation Constellation Class 5 Event 4 Remove all Modulating Shields from your ships and deal 3 damage to all enemy ships for each shield removed.
Retribution Klingon Jach Class 5 Event 3 Give +4/+4 to target friendly damaged ship.
Rom Neutral 5 Crew 0 2 2 Play: Neutralize target ship.
Sacrophagus Ship Klingon 5 Ship 7 7 5 Cloaking Device, Core Breach: Summon 2 random ships from your deck into play.
Saru Federation 5 Crew 0 1 2 Retreat: Draw 2 cards.
Seven of Nine Federation 5 Crew 4 1 2 At the end of your turn, copy a random card from your opponent's deck to your hand.. (Does not work in Stealth)
Species 8472 Bioship Neutral 5 Ship 6 4 2 Jamming Play: Deal 2 damage to 2 random enemy ships.
Spock Federation 5 Crew 4 0 2 At the end of your turn, add a random card from your Flagship to your hand. (Does not work in Stealth).
Spore Drive Federation Crossfield Class 5 Event 5 Neutralize all enemy ships.
Standoff Klingon Bird of Prey ENT 5 Event 3 Deal 2 damage to the enemy Flagship for ship with Guardian in play.
Strategic Withdrawal Klingon Qoj Class 5 Event 6 Destroy target friendly ship and deal its damage to all enemy ships.
T'Kuvma Klingon 5 Crew 5 2 1 Play: If you control only Klingon ships, Destroy the highest Attack value enemy ship.
T'Pol Federation 5 Crew 1 1 1 Core Breach: Copy three random cards from your opponent's deck to your hand.
The Doctor Federation 5 Crew 3 0 2 Play: Restore 5 Hit Points to your Flagship. Retreat: Gain 3 Energy.
Thirst for Battle Klingon K't'inga Battlecruiser 5 Event 2 Deal 5 damage to all undamaged ships.
Thy'lek Shran Neutral 5 Crew 4 1 1 Play: Summon two 3/2 Andorian Escorts with Guardian.
To The Rescue Federation Nebula Class 5 Event 6 Summon three "Constellation Class Starships".
Tom Paris Federation 5 Crew 4 2 1 Haste, Retreat: Summon a "Delta Flyer Mark II".
Tuvok Federation 5 Crew 5 1 1 Retreat: Deal 3 damage to all enemy ships.
USS Andromeda NCC-1447 Federation Crossfield Class 5 Ship 7 6 4 Play: Deal 2 damage to two random enemy ships.
USS Bellerophon NCC-74705 Federation Intrepid Class 5 Ship 7 6 5 Guardian, When a friendly ship Retreats gain Modulating Shields.
USS Defiant NX-74205 Federation 5 Ship 8 6 5 Cloaking Device, Core Breach: Deal 3 damage to all enemy ships.
USS Discovery NCC-1031 Federation 5 Ship 8 5 6 Guardian, Play: Deal 2 damage to 3 random enemy ships.
USS Emperador NCC-1774 Federation Constitution Class 5 Ship 6 5 3 Haste, Play: Draw 2 cards.
USS Enterprise NCC-1701 Federation 5 Ship 5 4 4 Haste, Adjacent ships gain +1 Attack.
USS Enterprise NCC-1701-A Federation 5 Ship 7 5 7 Guardian, When you use your Flagship Abilities, gain 10 Auxiliary Power.
USS Enterprise NCC-1701-D Federation 5 Ship 8 6 8 At the end of your turn, deal 5 damage to enemy Flagship.
USS Excelsior NX-2000 Federation 5 Ship 7 5 7 Guardian, Commander: Deal 2 damage to all enemy ships.
USS Honshu NCC-60205 Federation Nebula Class 5 Ship 6 4 4 Haste, Play: Give +2/+2 to all friendly ships with 3 Attack or less.
USS Independence NCC-90346 Federation Sovereign Class 5 Ship 8 7 8 Guardian, Core Breach: Deal 2 damage to all enemy ships.
USS Lakota NCC-42768 Federation Constitution Class Refit 5 Ship 8 7 7 Play: Heal your Flagship for 6. Core Breach: Grant 20 Auxiliary Power.
USS Odyssey Federation 5 Ship 5 4 5 Guardian, Play: Reduce target enemy ship Attack to 1.
USS Repulse NCC-2544 Federation Miranda Class 5 Ship 6 4 6 Play: Draw a card and reduce its play cost by 3. Retreat: Draw a card and reduce its play cost by 3.
USS Thunderchild NCC-63549 Federation Constitution Class Refit 5 Ship 6 5 5 Play: Restore 6 Hit Points to your Flagship.
USS Venture NCC-71854 Federation Defiant Class 5 Ship 7 6 5 Guardian, Give adjacent ships +1 Attack.
USS Victory NCC-9754 Federation Constellation Class 5 Ship 4 2 4 Play: Give adjacent ships Modulating Shields.
USS Voyager NCC-74656 Federation 5 Ship 8 5 7 Retreat: Add "Ablative Voyager" to your hand.
Val Jean Neutral 5 Ship 4 3 3 Play: Destroy a random ship with Guardian.
Voq Klingon 5 Crew 7 2 2 Play: Summon two random ships from your deck into play.
William Riker Federation 5 Crew 2 2 2 Play: Deal 2 damage to two random enemy ships.
Worf Federation 5 Crew 4 3 0 Trample, Deal +4 damage when attacking the enemy Flagship.
Wormhole Communication Federation Constitution Class 5 Event 4 Draw until you have 7 cards in your hand.